EctoGames

In development · Windows & Linux

Hullwake

A tick-based multiplayer RPG on the edge of settled space. Strip wrecks for scrap, drill mineral cores, print your own gear, and crack open derelicts alongside everyone else on the station.

Hullwake is also the station where every new arrival starts: a scrappy frontier hub with a bank, a printer, a shuttle bay, and a marshal who keeps the peace.

“Rule 1 of Hullwake: you do not attack another person’s ship.”
— Verrick Mercer, Marshal of Hullwake

Life on the frontier

GATHER

Salvage & drill

Cut plating off wrecked hulks and drill mineral cores from the regolith flats. Wrecks run dry, then drift back in.

MAKE

Fabricate

Feed scrap into the station printers and turn it into components, tools and gear you actually use.

FIGHT

Blades & sidearms

Take on scavenger creatures and rogue drones up close with energy blades, or from range if you brought enough cells.

EXPLORE

Crack the derelicts

Find the hatch, read the consoles, work out the door codes, and find out what is still running in the dark.

TRADE

One shared world

Everyone on a relay shares the same station, the same wrecks and the same ground. Trade face to face.

PERSIST

Nothing gets lost

Every action is saved before the game shows it to you. Pull the plug whenever you like and you pick up exactly where you were.

Under the hull

Hullwake is built from the ground up. The engine, the server, the content pipeline and the scripting language are all ours, and so is everything you'll see and hear.

Engine
Our own, written from scratch in Rust. No off-the-shelf engine.
Scripting
Quests, skills and NPCs run on Wakescript, a language we built for the game.
Art & audio
Every model, texture, sprite and sound is made by us. Low-poly, flat-shaded.
Tick
The world updates on a steady tick, so every action resolves cleanly and fairly.

Want an early berth?

Beta testing sign-ups happen on our Discord. Come say hi and claim a spot.

Join the Discord